![]() This is from using the primary base core, mind you. I don't know if it's just abnormally slow to load from the 3DS menu sometimes or what, but I've about a 50/50 success rate, and have to restart the system on the times it fails. Next Emulators on PS Vita Retroarch adds gPSP, Nestopia, prBoom support. Loading RetroArch is kind of hit-and-miss, though. To access this option Go to Settings -> Input Settings and select Bind All. Still plan on finishing the file installation when I have the physical reader later on, just in case. I touched the screen and got the menu I wanted. I assumed that message meant to tap the screen to pull up the old menu like normal. Am I still missing something?ĮDIT II: Okay, I'm an idiot. I was under the impression that the new setup was more elaborate than that, with touch-screen controls for save/load state. Now I get "Tap the Touch Screen to go to the Retroarch menu". For anybody updating from a previous installation, make sure you go into Settings and change the directory from "media" to "assets" png images are the only missing files, and even then they're only missing for consoles I don't plan on emulating on a N3DS, such as the PS3 or XBox.ĮDIT: Figured it out. (Sort of, I stopped at the Sony ones in the "automatic" folder, but I'm trying to use GBA and I know I already got the Nintendo ones done) This was only because I'm stuck trying to use my iPhone and ftp program to transfer the files and don't have access to a physical MicroSD card reader right now.Īny idea why that error message is coming up? The console. I tried to update my old installation, and I admit that I skipped the files in the assets folder that were named after different consoles. I checked and that file is already there. "bottom_menu.png not found in the assets/ctr folder"
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